Building the Source

OpiConsole embeds a few small resources into the DLL so that you aren't required to include them within your games, therefore it requires that you compile the source is a specific order before it will compile without errors.

This is rather simple though, the DLL uses the xmb files created when you build the Release version of the DLL for both debug and release so in order to compile Debug versions of the DLL you will need to first compile the Release version, after that you can compile the DLL in either way and no errors will occur.

Last edited Feb 9, 2010 at 4:08 PM by opdude, version 1


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